I've been somewhat surprised by this topic in the past few weeks, since it is one that has comed up in a number of circles. Basically, the comments I've heard have related to the lose of stack trace information when "rethrowing" an exception from withing a catch clause in C#.

But then, when I go look at the code, I see people have been doing something like this:

} catch ( Exception e ) {

   // do something here with e, then rethrow

   throw e;

}

So, no wonder people have been missing stack trace information! In the code above, you're not rethrowing e, just merely beginning a new exception flow using the same exception object instance. It's worthwhile to remember that the C# throw syntax is throw expr, where expr is an expression that evaluates to an exception object. It doesn't need to be a new object, any Exception-derived object will do, even if it was created half an hour ago and has been thrown 7 times before.

But what really left me consternated was seeing other people offer the following suggestion to "fix" this issue:

} catch ( Exception e ) {

   // do something here with e, then rethrow

   throw new Exception("",e);

}

So now, you have complete stack trace information, but only by combining the information in both the outer and inner exception objects. How is that a fix for this? It's a hack, and a poor one, at that.

It turns out, though, that C# has provided a very simple syntax to provide the needed rethrowing semantics all along [1], but it seems not very people know about it. This left me puzzled, since it's essentially the same syntax used by C++ [2]: an empty throw statement. So, our example, correctly done, would be:

} catch ( Exception e ) {

   // do something here with e, then rethrow

   throw;

}

Simple, isn't it?

[1] See Section 8.9.5 of the C# language specification.

[2] This is defined in section 15.1 para 6 of the ISO 14882 C++ spec.


Tomas Restrepo

Software developer located in Colombia.